Service Text V2

Fates Echo

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Scope of Work

Description

A collaborative project between Kris Bumford and myself where we aimed to create our first video game. Fates Echo is a 2D top down dungeon crawler, where you follow the hero Rodelt as he ventures into a dungeon in order to support his failing shop that he runs with his partner Dorin. Unfortunately once Rodelt reaches the end of the dungeon where the treasure is... he dies. The game begins when Rodelt awakens at the end of the dungeon as a ghost, where he meets a ghostly goat guide named Amber. Together they make their way out of the dungeon while assembling Rodelt's fragmented memory of his past.

I pour my heart into every design, as designing is not just my passion but a true craft. Every detail refined to the highest standards. See the difference for yourself.

Background Line

Brief

This project was apart of my senior capstone at Santa Monica College's Interaction Design Program. We were given the semester to create a design project of our chosing. For this project I worked along side fellow designer and friend, Kris Bumford. Together we wanted to create our very own video game. Having both been long time gamers we were eager to start this project. Working together we decided to delegate roles. I became project manager and the back end developer on this project. Meanwhile Kris handled a lot of the front end development, creating tile maps, sprite sheets, character art, and being the story lead. This was both our first times tackling a project of this kind or scale. Begining a long process of brainstorming what we wanted our game to become.

Inital brianstorm of story line and story beats in figma

Brief

This project was apart of my senior capstone at Santa Monica College's Interaction Design Program. We were given the semester to create a design project of our chosing. For this project I worked along side fellow designer and friend, Kris Bumford. Together we wanted to create our very own video game. Having both been long time gamers we were eager to start this project. Working together we decided to delegate roles. I became project manager and the back end developer on this project. Meanwhile Kris handled a lot of the front end development, creating tile maps, sprite sheets, character art, and being the story lead. This was both our first times tackling a project of this kind or scale. Begining a long process of brainstorming what we wanted our game to become.